enter

inline fun AdvanceDirection.enter(start: () -> EnterTransition = { EnterTransition.None }, end: () -> EnterTransition = { EnterTransition.None }): EnterTransition(source)
fun enter(start: SceneEnterTransition = SceneEnterTransition.None, end: SceneEnterTransition = SceneEnterTransition.None): SceneEnterTransition(source)