exit

inline fun AdvanceDirection.exit(start: () -> ExitTransition = { ExitTransition.None }, end: () -> ExitTransition = { ExitTransition.None }): ExitTransition(source)
fun exit(start: SceneExitTransition = SceneExitTransition.None, end: SceneExitTransition = SceneExitTransition.None): SceneExitTransition(source)