Easel

@Composable
fun Easel(animatic: Animatic, mode: SceneMode = SceneMode.Story, modifier: Modifier = Modifier)(source)
@Composable
fun Easel(storyboard: Storyboard, transition: Transition<out Animatic.State<*>>, mode: SceneMode = SceneMode.Story, modifier: Modifier = Modifier)(source)