StoryboardBuilder
Functions
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open fun scene(stateCount: Int = 1, enterTransition: SceneEnterTransition = SceneEnterTransition.None, exitTransition: SceneExitTransition = SceneExitTransition.None, content: SceneContent<Int>): Scene<Int>
abstract fun <T> scene(states: List<T>, enterTransition: SceneEnterTransition = SceneEnterTransition.None, exitTransition: SceneExitTransition = SceneExitTransition.None, content: SceneContent<T>): Scene<T>